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Herr Hammer Draken
Imperial Academy Amarr Empire
88
|
Posted - 2012.08.18 13:33:00 -
[1] - Quote
La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh.
LMAO, Guess what you can not have it both ways. I have heard it again and again from you guys that improving the mining barges will hurt ore prices because of supply and demand as if the gankers alone are responsible for the ore prices. Well they are not supply and demand are what controls the price of ore INCLUDING null sec ores. If null sec ores are cheap it is only because of an oversupply of those ores to the market. That is not the fault of CCP or high sec miners. It is because null sec miners are too efficient and over mine supply as compared to the demand of those ores. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
89
|
Posted - 2012.08.20 05:47:00 -
[2] - Quote
La Nariz wrote:^^: Read that post Pipa hit a bunch of good things. Pipa Porto wrote: Anyway, the Nullsec ores are cheap because there are still massive Drone poop era mineral stockpiles being drawn down.
Tenris Anis wrote:La Nariz wrote: You aren't addressing any of my points so I assume you aren't capable of rational thought bit I'll throw you a bone. The fact that nullsec mining is far less profitable than highsec mining is proof that there is something terribly wrong with the risk : reward for highsec mining. Highsec reward needs a nerf and/or nullsec reward needs a buff.
That is a false-cause fallacy of yours. The fact that null sec mining is far less profitable than high sec mining means just that high-sec mining is more profitable. Is it really the risk vs reward questions? Than why the sandbox does not solve the problem? People seem to be fine to mine for that price. Are you calling all null sec miners idiots? All of them? Is the risk really higher in well secured systems with only blues within 20 jumps for nullbears? Maybe the problem is that because the risk is low, the cost are low and you can do it via botting and afk "playing" it is to popular in low sec to mine those "valuable" resources. Seems at least to me more realistic reason why miners produce more of something than there is demand for it. If you are really, really pissed about this I strongly recommend you to hunt more null sec miners to decrease supply, this will increase risk and reward of null sec mining just fine. That fallacy thing you really should research it before you decide to try and use it  . It is a risk : reward problem. In highsec can you be hot dropped? In highsec can you be bubbled? In highsec can roaming gangs comprised of people who have not wardeced you shoot you without concord retaliation? In high sec do you have to use jump freighters/rorquals to move your minerals/ore? In highsec do you have battleship rats in the belts/sites? In highsec can you be bombed? In highsec do you have to use ridiculous methods that CCP disdains (gun compression) to move your minerals in a less pain inducing format? In highsec do you have to interact with any other group of rival players to guarantee a modicum of safety? In highsec are you required to run intel channels to operate efficiently? The answer to all of the above is no and they are all good reason why the risk : reward dynamic of nullsec mining is way off balance when compared to highsec mining. The risk for nullsec mining is way higher than the reward and the risk for highsec mining is way lower than the reward. Did it ever cross your mind that CCP designs the game but is not omniscient and does not see all of the consequences of their changes right away? CCP makes mistakes (often) when making alterations and this risk : reward problem is a huge example of that. Furthermore the "sandbox" does nothing it is an abstract concept used to define the bounds of operating in the game, it cannot fix anything. The only thing I'm willing to call nullsec miners is lazy and that's because they are not actively campagining against the total BS that is the high reward and nearly non-existant risk of highsec mining. I should address this too because I know there will be whining about it. The "sea of blue" that is constantly whined about requires massive social effort to maintain and is crucial to being a sov holding alliance in nullsec. Whining about "sea's of blue" is basically screaming NERF MAKING FRIENDS! Highsec people are perfectly capable of creating intel channels and "sea's of blue" around them as well but it requires effort and that seems to be something that highsec people will not have anything to do with.
Gee wiz so all of this terrible stuff exsists only in null then how on earth does SO MUCH supply of null sec ore get into high sec to way over saturate the market? I mean shouldn't more than half of the null sec ore get wiped out enroute to high sec and never arrive? Hmm seems like the goons have a new mission instead of hulkaggedon they need to control the flow of null sec ores out of null sec. I have a hunch that would solve all of your whinning I mean problems.
Oh and by the way your hulkaggedon served only to increase high sec ore prices so as to make that reward higher in high sec. Your own policy works against you in this case. I suggest the goons are in a position to effect their own cure for this problem and do not need CCP to fix anything. Supply and demand working as intended. Emergent game play solve your own problem you have the tools you need to do this. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
91
|
Posted - 2012.08.24 05:26:00 -
[3] - Quote
Gorn Arming wrote:In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem. Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people. No one was misled--you were just wrong and smug about it because you are a moron.
Why not just have the goons subsidize mining in null. They can pay for ganks in high. They have tons of cash so why not spend some on their own troops? This can have an added benefit as it only will pay for goons then to mine in null because of the subidy. But hey it is emergent game play for you guys to figure it out. I am sure you have enough smart people in the goons that they can make this a non issue for their own people in many different ways.
I do not agree with it being a long term problem. Supply and demand control the cost of minerals. As it should be, working as intended. Not broken. Given time with the new mining ships high sec ore will drop in value anyway. But mining is not even close to other methods of earning isk in eve. So I wonder why so many people want to make this an issue anyway. Mining is the minimum wage job in eve. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
97
|
Posted - 2012.09.05 22:09:00 -
[4] - Quote
Doddy wrote:Salpad wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs? About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth. Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision. I have a spreadsheet set up to calculate the value for most of the low-end ores. Those are not the original values, they are far more recent values used in insurance (accounting for the increased value of low ends). The initial values that the game started with (and which was enforced by npc buy orders at first) were; Tritanium - 1 isk Pyerite - 4 isk Mexallon - 16 isk Isogen - 64 isk Nocxium - 256 isk Zydrine - 1024 isk Megacite - 4096 isk And the prices were relatively near this for a long long time. When i actually mined back in 2005 or whatever omber was the big deal because isogen had broken the 80 isk barrier. Zydrine was the first real bottleneck, it pushed 3k at one point iirc. Easy access to high ends through 0.0 colonisation, drone region addition etc along with the massive need of low ends for cap/super cap proliferation has broken this completely. So trit is 6 times its initial value, pyr and mex 3-4 times their initial value, iso and nocx 1.5-2 times their initial value and zydrine/magacyte half thier initial value. Broken? hell yes.
I say it is not broken. The demand for those minerals decides the price vs the cost to get them for yourself. Everything is included in this calculation by the market itself. How tedious the mining is, how dangerous the mining is, how far the minerals need to be moved, how many are available for sale vs the volume bought daily. Also several off site mining support web pages track the value of each mineral and ore on a daily basis per region. Miners that mine only to sell ore, do mostly mine the most valuable ore on that day and bring it to market. They get paid according to the demand, ie someone wants it bad enough to pay for it vs mining it for themselves.
Now lately I have seen more mined out belts in high sec than ever before. All of that high sec ore is going to feed somebodies demand. Sooner or later the extra high sec ore being mined will saturate the demand. Price will adjust after that happens.
Also when you say it is broken because trit is 6 times its original value and zydrine and megacyte are half their original values means only that you have observed that zydrine and megacyte are way over supplied and way over mined as compared to trit.
The market uses ore as needed for the production of goods that sell and or are used by the producers. The market is not needing as much megacyte and zydrine as is being supplied.
A group can try to increase demand of these minerals by creating wars that require more ships to be built however the demand for high sec ore will rise as well to meet increased production demands.
A better solution may be to reduce supply of the null sec ores til demand heats up and the prices rise. That way the high sec ores demand does not increase and those prices remain stable by comparrison. Controll of that issue is completely up to those that live in null space. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
101
|
Posted - 2012.09.06 22:45:00 -
[5] - Quote
Doddy wrote: All that you say is true, except of course that we are working within ccps parameters. They set the mineral values for ships and mods, not the players. Ccp added demand for low ends (capitals, supers), and continue to do so. If the next fotm class of ships they intoroduce are high end heavy that will adjust the balance (will need a lot to make up for caps though . Due to the rather dubious way ships are built demand has no real effect. Most ships use the same sort of ratios of each mineral so customer choice has little impact (this apoc made of trit is too expensive i will buy this geddon made of megacyte). And if you are going to get a cap ship you gonna pay for alot of low ends whatever.
I am also pretty sure i covered your other point with "colonisation of null sec"....
Ok but the only ships (cap) ships that require a lot of low end minerals are not built in high sec anyway. So why are all of those low end minerals over suppling high sec? That only makes them cheaper. The bulk should stay where the production of cap ships are. Now that does a few things it makes them scarce in high sec and hard to reach. And drives the price up. Unless they are way oversupplied at the cap ship source as well?
Demand has a huge effect. If you are an industrialist demand plays a large role in your choice of shop locations. And not just for sales but for the entire supply chain including ores.
Again I can see why CCP set the cap ships to use a lot of low end ores because they are made there. Ships that are made in high sec use mostly high sec ores. But I am still talking about ratios. 100,000 trit is used for every 1 megacyte in the high sec market. If you supply to that market 100,000 megacyte then in order to use it up we need 10,000,000,000 trit. That is where the demand comes in. Suppling enough high sec ores for the amount of low end. There is a mismatch right now in that way too many low ends are waiting to be used. Maybe a cap ship war will use them up? Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.07 22:50:00 -
[6] - Quote
Zifrian wrote: If all things were equal, I would agree with you. Fact is they aren't. There is no Arkonor in highsec. The skills are easier to train for empire ores over null ores. The materials to build ships and the ships that are available are not provided by players. It is ALL provided by CCP. Therefore, CCP needs to balance the ores.
This game is great for it's market system and supply and demand but don't for a second think it is a reflection of free market economics. All of those arguments really don't hold the weight people keep repeating them think they do.
So you do not think the markets in eve work? What do you think would happen if every industrial builder mined all of their own minerals? I.E. Nobody bought any minerals off of the market ever. When you mine ore who do you sell it too? You refine it then put the mineral up for sale? Or do you dump it on the highest buy order? Well if every builder mined their own their would be no buy orders. And who would buy the sell orders? What happens when you stuff sits on the market and nobody buys it? Then the next guys puts his stuff up for sale below your price right. Still no sale. Then a third guy puts his up for sale below that. Now the original guy drops his price below the third guys to get first sale. But still no buyers.
Eve has a very real economy. But it is based upon time savers mostly. People will pay quite a bit of premium if it saves them a bit of time. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.08 00:30:00 -
[7] - Quote
Wow do you ever come off sounding like a spoiled brat. CCP I want so give it to me. I am supposed to be king! Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.09 06:03:00 -
[8] - Quote
It is my belief that CCP nerfed the drone poo because when they do the data dump every day at down time they found that players were generating more minerals from drone poo than they were from mining. That was not what they wanted from the game as miners were supposed to have a reason to exist and have a career. It is in the game plan for eve. They could determine the amount of minerals generated and used in construction on a daily basis in eve.
Once the source of minerals ended from drone poo then they had to be made up by miners. Now IMO it is the ratio of the null sec minerals compared to the high sec mineral that went askew after the drone poo removal. Perhaps not because of overmining of null ores. But because of under mining of high sec ores. Not enough was getting mined to meet the demand and therefore the excess null minerals began to pile up.
Human nature being what it is the majority of active miners want to mine that which makes the most money. Or mine ice. It was not considered cool to mine trit or scordite. You can see it here in this thread first hand. The op is of a mind that he will never stoop so low as to move to high sec to mine valuable ores. Because he is stuburn and wants the most valuable ores to be the ones he is mining because they are most expensive. Thus he should be rich. That is the basis of his argument. He will not go and mine that which currently pays well to mine. It is that easy but no will not do it.
Question how many others are of that same opinion? And how many are mining ice? How high does the value of mining trit and scordite have to go before miners decide to mine it enmass? And that is why the ratio is out of whack. I believe before the drone poo nerf more than 1/2 of these minerals came from drone poo and the miners have not yet made up that slack. I can tell because it is hard to find those minerals or enough of those minerals to build anything. So the cost goes up on them. I am slowed up in my construction because of lack of trit and pyrite. The rest I can get enough of or too much of. I am often mining my own trit and pyrite which slows down my construction to the speed at which I can mine.
Point is and I think CCP is also waiting for it, is for miners to take it upon themselves to mine enough of these ores to serve the market place. It is a sure bet that the op will never do this no matter high how trit goes. He will just complain about it louder and louder as the costs of trit and pyrite climbs. I can see the devs at CCP actually chuckling to themselves about the issue as they have the raw data on the daily data dumps.
Now to the point of the real issue. Because of the ratios of these ores and how they are used in construction, EVE needs 20 active high sec miners for every null sec miner to have a balanced amount of these ores on the market. I bet the real ratio is more like 8 to 1 in eve right now. We need to double the number of miners in high sec or 1/2 the number in null. The market price is suposed to convince miners to follow the money. But the op prefers to complain about it rather than move to where the money is. So how is CCP going to convince null sec miners to move to high sec? Just like CCP is going to convince high sec players to move to null right? We already see that players go where they think they belong because of preconcieved bias.
Let me bottom line it. You can not just mine the ore you want to and expect someone to pay you top dollar for it. That is not realistc. Just like a builder can not just build a crap ton of expensive stuff and dump it on the market and expect everyone to buy it all up. If the players stop buying it they stop and you sell at a loss. It works that way for the builders AND it works that way for the miner. You are not entitled to top dollar just because it is expensive ore you are mining. You only get to sell it for what the market is willing to pay for it. If you do not like it go find ore that is in demand. It is not that hard or difficult to do. But oh wait lets cry to CCP to fix it for us. Man ok set that precedent now then the builders get to complain and get CCP to protect their income as well. How stupid is this that we can even consider this as a valid complaint.
Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 06:16:00 -
[9] - Quote
Cap James Tkirk wrote:So nerf one groups income so the other group can make more isk sounds a bit ya know R3TARDED
seriously if you want high ends to stop dropping like stones GTFO out of null less supply = greater demand = better prices ccp shouldnt fix this as its a player driven economy and should be left alone
let the players fix it
Here, here I so agree!
Still waiting for the price to crash on high sec ores. However since the barge changes one month ago many of these miners if not most of them have been stock piling their ore not yet ready to make that trip to market. We may have to wait until they all begin to bring their loads to market before we see price movement. Should be the next week or so for most I think. Some are already moving loads to market. A lot of these guys are going to need to sell enough ore to plex accounts. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
117
|
Posted - 2012.10.04 07:37:00 -
[10] - Quote
Inquisitor Tyr wrote:The issue at hand is Risk vs. Reward - and this is a system that needs to be monitored and adjusted by CCP as outcomes to their system that they don't forsee arise. It's interesting to see that there are still people who believe the current mineral prices are completely driven by player activities and completely ignore the changes to the game that drove those changes. The players are reacting to a change CCP made to other systems, and due to the complexity of eve an unfortunate outcome has arisen. Its players that place the buy/sell orders but its CCP that creates the system that drives the players. Here is a relative value chart of ores based on current prices. The value is relative to the lowest valued ore. The numbers come from a break down of the mineral componenents of each ore type and are updated based on mineral values. I use this tool to tell me what to mine on a given day. Take note that mining High End Scordite is just as valuable as Standard Arkonor. Quote: 261.3% Veldspar 301.8% Scordite 293.8% Pyroxeres 299.7% Plagioclase 187.9% Omber 286.7% Kernite 298.5% Jaspet 301.2% Hemorphite 315.0% Hedbergite 116.6% Gneiss 216.4% Dark Ochre 100.0% Spodumain 230.5% Crockite 248.5% Bistot 339.8% Arkonor
Here is the same chart with prices from Pre-Incursion / Drone Nerf / T1 Loot revamp. The skew is towards the nullsec ores maintining a reasonable risk-reward scale. Quote: 106.7% Veldspar 106.3% Scordite 137.7% Pyroxeres 100.0% Plagioclase 100.1% Omber 126.3% Kernite 186.9% Jaspet 209.5% Hemorphite 214.0% Hedbergite 122.2% Gneiss 190.7% Dark Ochre 108.2% Spodumain 251.8% Crockite 292.3% Bistot 382.4% Arkonor
edit * Actually this second value scale is really a perfect example of how it should look. Even the low-sec ores provide a benefit to the miner, but not quite as much as the nullsec ones. And the hardest to find ore - arkonor - is the king. It was brilliant. PS - When was the last time you used a titan fleet to aquire a mineral belt in empire the way alliances claim -1.0 truesec systems in null? So dont even try to pretend nullsec mining is less work.
The only idea your chart proves is that market forces are driving up the cost of high sec ores. Now what you the player have to decide, is what are you going to do about it?
CCP is not the answer. They removed on purpose, the items in game that had been negatively impacting market forces on minerals in eve. Now you see the natural market forces at work. Real supply meets real demand. I can also back that up as I am an industrialist that has been using minerals to build items for 5 months now. I do find that the following minerals are in short supply and are in fact hard for me to get enough of in a timely maner. Pyerite, trit, mex, and recently isogen has become hard to find. However when I need to buy nocxium or zydrine or megacyte I can always get enough volume of these at a cheap price at multiple locations in high sec.
What your chart tells me is that your mining ops need to focus on those ores that are over the 250% level. Also factor in the cost to operate in those areas and market those ores. Then mine those ores that have a good return. Of course the more efficient the mining ops become in getting the desired product to market the cheaper that product gets as supply meets or exceeds demand. Your chart should tell you what you do not want to believe that high sec is not mining these ores efficiently enough to meet the market demand. In fact my buying of these products over the last 5 months supports that conclusion.
If all the null sec ore supply was used up which is what us builders do. Then how much high sec ore would have to be made available at the same time to meet the construction needs of the products being built. And this is where the supply chain breaks down. The match is off. Not enough high sec ore is being refined to match up with the amount of refined null sec ore that reaches the market place. Thus we are always buying out exsisting stocks faster than they get replenished and the next batch comes out at a higher price because there is no stock to compete with that is for sale.
I do not have to inform you of the way BPO's scale up the use of high sec minerals to low sec mineral use to build an item. So for every unit of megacyte that gets mined we need something like 1,000 units of mex and 10,000 units of pyerite and 70,000 units of trit. In order to balance the market. That is the demand on the high sec minerals. It is not being met. So the value rises. Or the builders build less we only build when the high sec ores become available which means we need a lot less null sec ores. Which means they pile up in the markets.
Now you want players to consider you to be a smart person. Hmm so why don't you follow the risk reward and move your mining ops to where the money is? That is what all this is about getting the markets balanced. Your chart proves they are not balanced partly that is your fault as a miner. You are not following the market like you should be. Herr Hammer Draken "The Amarr Prophet" |
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Herr Hammer Draken
Imperial Academy Amarr Empire
118
|
Posted - 2012.10.04 10:12:00 -
[11] - Quote
Let me add to my above post as it was too long.
Most builders are in high sec. I can mine my own high sec ore. Often when I can not buy enough to fill my needs I am out mining my own high sec ore. So assuming the reader is intelligent then you know where I am going with this. What kind of pricing power does the high sec miner have when these minerals got be mined by anyone right here in high sec? High sec builders are really only hostage to null sec miners. They have pricing power.
All the blame in this entire thread is backwards. It is the vast oversupply of null ores that is the cause of this ore price imbalance.
Consider also all the proganker posts over the last 45 days or so, reference the new mining barges. They all claim to a man that the new barges are almost gank proof so they claim this will lead to out of control mining of high sec and vast oversupplied high sec ores which will drive the prices way down. The message of those posts is that the gankers are needed in high sec to control the miners so that the price stays up and the remaining miners can make a living in high sec.
Hmm well if the prices crash for high sec ores then that is exactly what the null sec miner needs right? So given all of these factors the new barges and the builders can mine their own high sec ores and the lack of effective gankers why is it then that the high sec miners still have pricing power over their ores and the null sec miner does not?
Yes that is how bad the imbalance is right now. I do not think the situation will change until high sec doubles the number of miners they have. Or null halves the number they have. What makes the balance work is the BPO materials cost. As of right now the only source for those minerals is mining and reprocessing of mission loot. Perhaps mission loot is suppling more noxcium and zydrine and megacyte than it should. But I do not do much of that so I have no clue really.
Notice also the trend CCP's rebalanced BPO's extra materials requirements are slanted toward using a lot more high sec minerals and not so many more null sec minerals. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
120
|
Posted - 2012.10.05 05:21:00 -
[12] - Quote
La Nariz wrote:Herr Hammer Draken wrote:~moronic pubbie post~ Industry that is non-highsec is broken your points are invalid.
That statement implies that non-highsec industry was functional at some point over the last 9 years. And somehow became broken. Which is not the case. Industry that is non-highsec was designed that way and has been that way for years.
Therefore you are irrelevant to this discussion. Until such time as industry in non-high sec becomes functional. If that ever happens. Then it can become relevant.
This discussion is not about a fantasy eve. It is about the real and current present eve.
All of my points are about the current eve model which is the only eve we have.
Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
123
|
Posted - 2012.10.05 06:22:00 -
[13] - Quote
Pipa Porto wrote:Herr Hammer Draken wrote:That statement implies that non-highsec industry was functional at some point over the last 9 years. And somehow became broken. Which is not the case. Industry that is non-highsec was designed that way and has been that way for years. So you're saying that anything CCP hasn't bothered to fix in years is not broken? Simply because CCP hasn't bothered to fix it.
I am saying it is your opinion that it is broken. CCP designed it the way it is. The reasons for which players think they know the answer to and often times this is all misdirection and misinformation. Just like your post is. Until CCP brings forth a proposal to fix something I do not consider it to be broken but a game design feature. Regardless of who ever claims it to be different. Everybody always has a hidden initiative.
So I do not buy into Non-high sec industry is broken. That is a fantasy viewpoint of people that want change. Until that change is on the table it is fantasy and does not belong in disscussion about current events.
Open a new thread about fixing non high sec industry and if it gets CCP to "fix" it then fine then we can disscuss it there in that thread. But that is at least 6 month to a year or more from now. It does not belong in this thread until it becomes something more than fantasy.
Last this winter update has nothing in it at all about "fixing" non-high sec industry. So it remains your fantasy viewpoint in my opinion. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
124
|
Posted - 2012.10.05 07:14:00 -
[14] - Quote
Oh aug 2011. I can hardly wait for it.....Maybe by 2015, 2020?
At any rate it changes nothing about this thread. Or the current here and now. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
124
|
Posted - 2012.10.05 11:25:00 -
[15] - Quote
Pipa Porto wrote:Herr Hammer Draken wrote:Oh aug 2011. I can hardly wait for it.....Maybe by 2015, 2020?
At any rate it changes nothing about this thread. Or the current here and now. You claimed that Nullsec Industry wasn't broken because CCP hadn't said it was. I showed that CCP had in fact said it was. You post.... whatever this is. By the way, the biggest problem with Nullsec Ore production is that the Ore is produced in fixed ratios due to the need to cycle sites to keep the industry level up. There's no "mine less Spud 'cause it's worthless," or "Mine Less Bistot*" *Bistot is 32.2% of the Large Asteroid Cluster by volume. The Large Asteroid Cluster is generally what you cycle.
So what? Changes nothing about current supply and demand issues. This thread is not about changing null sec industry. CCP has had 2 updates to the game since they suggested changes to null sec industry. That is last years news! This is today and the winter update changes nothing again about null sec industry. Supply and demand will still control the price of ore as I stated in post 271 and 272. Broken null sec industry or not does not change that at all. The game today is what it is not something on a drawing board. That is my point.
How does broken null sec industry invaladate current supply and demand issues? Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
124
|
Posted - 2012.10.05 12:10:00 -
[16] - Quote
Pipa Porto wrote:Quote:How does broken null sec industry invaladate current supply and demand issues of ore? Where did I say it did? In 272, you claimed that Nullsec miners have "Pricing Power." Where's your evidence to support that? The fact that it takes effort to bring your product to market does not magically give you "Pricing Power"
You implied it with your post #276.
Your posts begining at 276 are about misdirection.
They are invalid to this thread. They add nothing of value. Herr Hammer Draken "The Amarr Prophet" |
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